Likewise, Changelings show no knowledge of people who are not fae but wield powers that are approaching equal to their Keepers, which, considering all that they retain from their time in Arcadia without actively calling it to memory, seems like a very big hole.
Mages regularly get basic aspects of other splats entirely wrong in trying to reconcile them to their own universe, but if they encounter the Supernal Fae then they should have some basis on the free Changelings and how their powers work. what you actually got over there?Ģ) Mages know nothing about Changelings, which logically shouldn’t be the case if they encounter the Fae in the supernal and meet their servants. Make it matter, and people won't fight about it so hard. The fiercest battles are over the smallest stakes, and this one is fierce precisely because it doesn't matter. and really, if you pitched an interesting idea or seed or something that relied on Arcadia=Arcadia, I'm willing to bet that few people would be all that bothered by it. Like, yeah, it's fun to be nerdy and play tetris with all the otherworlds so that everything lines up perfectly, but I'm not a teenager anymore, y'know? Symmetry is neat at the level of complex maths and theories of everything, but for stuff that describes a world rather than a reality, I'd like to see more of a mess. I'm honestly a little curious to see what supporting arguments you have, because my problem with Arcadia=Arcadia is simply that it adds nothing to anything and makes everything it touches a little more boring. It's like saying, "They're all boy-meets-girl," when one's Gatsby, one's Romeo, and one's Bella Swan. Those are the bones from which the thematic ideas come. What makes it Changeling is that the alien power is a grasping, possessive thing from which you escape. What makes it Mage is the specific conceit that the alien power is an overflowing font that compels the intellectually curious and ambitious for power. That's not a thematic idea that's just half of a plot structure. There's nothing particularly Supernal or Arcadian about it.
I mean, with the whole "dream quests" bit, you're comparing Mage and Changeling, but you're frankly just talking about a generic Hero's Journey, the basic premise of which is baked in to pretty much the entire RPG industry. Which is why I thought this discussion had been laid to rest. Publishers use these marks when books are returned to them.Honestly, in a purely-2e world, it's pretty easy to reconcile the idea that Arcadia is a Changeling place, and that Merlin's fuckery resulted in the Acanthus symbolism shifting into one that looked extremely Arcadian. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems.If excessively worn, they will be marked as "card worn." The cardboard backing of miniature packs is not graded.In most cases, boxed games and box sets do not come with dice.Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price. Boardgame counters are punched, unless noted.Major defects and/or missing components are noted separately.Example, EX+ is an item between Excellent and Near Mint condition. A "plus" sign indicates that an item is close to the next highest condition.When only one condition is listed, then the box and contents are in the same condition.
Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents.Supernatural powers, mystical oaths, and creatures out of legend.A guide to changeling society, caught between the twin poles of human hearts and the vast fantastic.A complete setting of faerie wonder and macabre horror for the Chronicles of Darkness.Everything you need to create and play your own changeling, a human abducted by the fae and transformed by the experience.Now the beauty and the horror are yours, to have and to hold and to live.Ĭhangeling: The Lost Second Edition includes: You fought with courage and cleverness and took yourself home. On the last day, you smashed your way through the beautiful things and ran, not noticing as you bled or feeling as you cried. They promised you a place at their side, and meaning in your life, and theyīut the beautiful things were oh so sharp, and they laughed when you bled.ĭay by day, they changed you. Once upon a time, they took you from your home.